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1. Tempest/Mealstrom ok for lvl4's? - in Ships and Modules [original thread]
Well you can use maelstrom or pest, but the domi is much better with proper skilled sentry drones when it comes to L4 missions and if you got good drone skills you want to get a fleet phoon instead for pve, because it does more dps then a tempest(...
- by Jill Antaris - at 2014.11.03 12:19:09
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2. Guardian or Basilisk to get into incursions easier - in Missions & Complexes [original thread]
Oneiros and Scimitar are in bigger demand for Incursion fleets because of her tracking links, especially since the changes to battleship mwds what reduced the need for cap transfers to keep the fleet running considerable. While there are more shi...
- by Jill Antaris - at 2014.11.01 08:59:33
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3. Meta 4 Weapons with Faction Ammo for Incursions Generally Accepted? - in Missions & Complexes [original thread]
You can fly the same Nightmare or Vindicator in both armor and shield if you use a fitting with the T2 rate of fire rig(laser/hybrid burst accelerator) and a armor anti explosive rig or shield anti EM rig. Re rigging the hull only costs like 10M a...
- by Jill Antaris - at 2014.11.01 08:33:12
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4. [FITTING ADVICE] Shield Incursion Battleship - in Missions & Complexes [original thread]
TVP has the fitting they expect you to bring on her website: http://thevalhallaproject.info/fits_hybrids.html Click on the show fitting on the Hyperion for the fitting or other ships they take for her HQ fleets. To save you the trouble her is...
- by Jill Antaris - at 2014.10.27 23:24:59
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5. Armor or shield incursion fleets, which are more common? - in Missions & Complexes [original thread]
WTM is a good place to start with as a new pilot if you want to try out shield HQ. Scimitars are more common as shield logis, however the HQ fleets do need Basilisks to. For armor it is the Oneiros that is preferred in VGs(with the exception of m...
- by Jill Antaris - at 2014.10.24 08:06:33
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6. CPU problem with dominix - in Ships and Modules [original thread]
Do you use drone rigs? Because every drone rig reduces the CPU of a hull by 5-10% depending on your drone rigging skill.
- by Jill Antaris - at 2014.10.19 14:24:00
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7. Scout incursions - Fleet comp/fittings - in Missions & Complexes [original thread]
Well it took me with 2 dps, a bit of assisted drone dps from the booster on grid and one Logi like 18 minutes. You can do a VG site(that pays 3 times more) in 12 minutes with that setup. As for fittings, standard Incursion VG fittings like all t...
- by Jill Antaris - at 2014.10.19 14:02:31
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8. Scout incursions - Fleet comp/fittings - in Missions & Complexes [original thread]
Well it took me with 2 dps, a bit of assisted drone dps from the booster on grid and one Logi like 18 minutes. You can do a VG site(that pays 3 times more) in 12 minutes with that setup. As for fittings, standard Incursion VG fittings like all t...
- by Jill Antaris - at 2014.10.19 14:02:00
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9. Armour Hardeners - in Ships and Modules [original thread]
There is no skill that affects armor hardeners. The compensation skills used to give a close to 50% of the original resists on active resist modules like hardeners and the Invus when they where not activated, what was very helpful in pvp against ...
- by Jill Antaris - at 2014.10.19 08:09:15
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10. What to do with the Wreathe - in Ships and Modules [original thread]
erg cz wrote: Wreathe is the best low skill transport ship for transporting goods in low security space. Its fast align times and ability to do MWD/cloack trick makes it a reasonable cheap alternative to blockade runner . With good skills you c...
- by Jill Antaris - at 2014.10.16 09:34:00
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11. Good golem set up for level 4 missions - in Ships and Modules [original thread]
James Baboli wrote: Lil' Brudder Too wrote: Bastion Arzi wrote: since the loot drop nerf im not sure marauders are even worth it half the ammo costs?...naa...that could never be a good reason to do anything... Also, all those who are b...
- by Jill Antaris - at 2014.10.16 08:32:00
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12. Level 5 Missions in High-Sec Islands - in Player Features and Ideas Discussion [original thread]
Veers Belvar wrote: Personally I think that highsec should have L5s, and that all highsec PvE could use a buff to make it on par with wormholes and npc null, where the rewards can often be staggering. If you want the rewards there, then you ...
- by Jill Antaris - at 2014.10.07 12:30:00
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13. Level 5 Missions in High-Sec Islands - in Player Features and Ideas Discussion [original thread]
Lena Lazair wrote: Lugh Crow-Slave wrote: This will not add risk moving through the LS to the island since that will mostly just be done in T2 trans ports like it currently is for anyone who has spent time in an island. This assumes all p...
- by Jill Antaris - at 2014.10.07 11:16:00
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14. Level 5 Missions in High-Sec Islands - in Player Features and Ideas Discussion [original thread]
Just for your interest, Goins last week where run by over 100 Incursion pilots, every day had 3-4 VG fleets, 0-1 AS fleet and almost always a HQ fleet up by the channels Helix, DIN, The Vanguard Project, IIC pub, D-Inc, TDF and OIC and the fleets ...
- by Jill Antaris - at 2014.10.07 07:40:00
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15. How to get started with incursions - in Missions & Complexes [original thread]
Nova T'Soni wrote: Thanks for all the input! I will try to get into HQs or Training with WTM next week and I will probably start training Logi 5 soon. I have three remaining questions: How to use the shield drones? They seem to be quite po...
- by Jill Antaris - at 2014.10.02 07:45:00
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16. PVE/Incursion advice - in Missions & Complexes [original thread]
OIC actually does take the Navy Raven for our VG fleets and I also got a loan out CNR that can be loaned out for the time of the fleet. However it does require hull upgrades 4 for the armor amount and the armor compensation skills to for the EANM ...
- by Jill Antaris - at 2014.10.01 17:44:00
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17. How to get started with incursions - in Missions & Complexes [original thread]
WTM nearly always tries to put logi 4 pilots on grid to, as long as you have at least 1 Basi that can refit to more cap transfers it should be fine. If you have amarr/gallente cruiser 4 and some armor skills you can also give IIC pub or OIC a try...
- by Jill Antaris - at 2014.09.26 11:11:00
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18. Ishtar vs. Sansha - in Ships and Modules [original thread]
It is actually a lot of overkill for 3/10 and 4/10 plexes, for L4s and bigger plexes you need a medium repper and have to drop down to FMPs(power grid issues). It should be able to kill nearly all frigs with a web and the guns, so you can use sent...
- by Jill Antaris - at 2014.09.25 09:37:00
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19. Unreachable ship - in Ships and Modules [original thread]
Stewie Jantar wrote: Jill Antaris wrote: Celthric Kanerian wrote: The Apocalypse Imperial Issue is the strongest tech one ship on Amarr side, a ******* monster.... Well it doesn't have the optimal bonus, the tracking bonus or the speed...
- by Jill Antaris - at 2014.09.24 12:49:00
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20. Battleships, Battleships, Battleships - in Missions & Complexes [original thread]
Decian Cor wrote: So 5/10 or 6/10 would be a reasonable expectation? A mealstrom can tank them relatively easy, but flying a brick in Low Sec or 0.0 for pve might be not the best idea, phoon and fleet phoon are very solid, but require lots o...
- by Jill Antaris - at 2014.09.24 11:40:00
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